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・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
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・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
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・ ! (disambiguation)
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・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
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・ !Kung language
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・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


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Source SDK : ウィキペディア英語版
Source (game engine)

Source is a 3D video game engine developed by Valve Corporation as the successor of GoldSrc. It debuted with ''Counter-Strike: Source'' in June 2004, followed shortly by ''Half-Life 2'', and has been in active development since. Source does not have a meaningful version numbering scheme; instead, it is designed in constant incremental updates.〔
The successor, Source 2, was officially announced in March 2015. The first game to utilize it was ''Dota 2'', being ported over from the original engine in an update called ''Dota 2 Reborn'' in September 2015.
==History==
Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''".〔(【引用サイトリンク】date=December 31, 2004 )〕 Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community:
Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Ipion technology bought out by Havok to drive its internal physics engine, and Miles Sound System and Bink Video respectively for music and video playback.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Source (game engine)」の詳細全文を読む



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